Pese a que Conception nunca llegó a estrenarse fuera del mercado japonés, Atlus ha decidido distribuir en occidente la secuela de esta aventura de rol para Nintendo 3DS y PS Vita en primavera de 2014.
Desarrollado por Spike Chunsoft, Conception II: Children of the Seven Stars se trata de una aventura de rol bastante original en lo que se refiere a la importancia que concede a las relaciones sociales, que tienen un peso fundamental en el desarrollo de la trama. No por nada, dado que los personajes pierden sus habilidades especiales a los 19 años, el jugador tendrá que entablar relaciones con otros personajes para conseguir una descendencia, que prosiga con la misión de sus antecesores.
Nota de Prensa en Ingles:
IRVINE, Calif. - Nov. 19, 2013 - When two game companies love each other very much, a magical thing happens. ATLUS
and Spike Chunsoft didn't use protection when localizing and publishing
together and are now the proud parents of the turn-based RPG Conception II: Children of the Seven Stars. Although this is the first game in the series localized into English, Conception II has a standalone story. Conception II will be delivered in the spring of 2014, for the Nintendo 3DS™ and PlayStation®Vita handheld entertainment system.
In Conception II,
players take on the role of a young man beginning his training as a
Disciple - a human gifted with the divine powers of one of the Star
Gods, and one of the few who can fight the monsters that plague the
world. These monsters emanate from the Pandora Labyrinth, which births
these abominations at a prodigious rate. Worse yet, the Pandora
Labyrinth is beginning to spawn labyrinths of its own, so it's up to the
Disciples to put an end to it. And even worse than that, a Star God's
power only resides within a human until the age of 18 and the need for
new Disciples is at an all-time high. Meaning Disciples will have to
combine their powers to "create" Star Children who can fight for them in
battle. Let's put it this way... it brings a new meaning to the phrase
"after-school activities."
For those eager to figure out the birds and the bees of Conception II, here are some of the game's features:
No Child Labor Laws: In
addition to the protagonist and his fellow students bravely entering
the Labyrinths, you must combine your powers with other Disciples to
give life to Star Children, ethereal beings that can fight in battle.
But, like regular children, it's important to make sure they're strong
enough to face monsters from beyond the veil of sanity in battle.
No Monogamy For You, Player:
The protagonist has opportunities to strengthen his bonds with seven
key heroines throughout the game. Not only does this help you create
stronger Star Children, but the girls become more formidable as well,
making them reliable partners in battle... and other places.
Assume the Position: Monsters in Conception II
all have weak spots, and their vulnerabilities are revealed based on
the direction characters attack from. Colored arrows help the Disciples
see which direction will cause the most damage when attacked. The order
your party takes action will depend on your choices and each character's
agility. Understanding the turn system and finding the best location to
attack from will bring about swift and decisive victory.
Getting Chained Down: Another key system in Conception II
is the Chain Drive, a meter that slowly builds during combat. When it
reaches climax, a monster will be chained down, slowing it dramatically.
This opens the enemy up for major damage.
Conception II
will be published in North America by ATLUS beginning in spring 2014
for the PlayStation Vita and Nintendo 3DS. The game will be $39.99 for
either version. More details will be on the game's official website at atlus.com/conception2.
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